What i will focus my efforts on in terms of vr
Is structure
I want to use the same way dungons were assebled early in 2d
With premade modules
But in vr
I assume there is a industry for characters and materials already,which is evolving and getting better
So i focus on how the personalities in conjunction with characters are assembled
Like ai is great,but it also needs to be able to trade and level
Like ill work on how the underlying structure for generation works
Like minecrafts seeding
I feel like thats quite powerful , and i can then commect that to whichever assets are currently available
Maybe i look for which math does it in nature and see which paradigms i can change and modify
Like i like stories ,but i love randomly generating things,just bc of the complexity you can get with a really simple setup
Like relativeley simple,but like you not painting mountains every tme~
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