Btw

What i will focus my efforts on in terms of vr

Is structure

I want to use the same way dungons were assebled early in 2d

With premade modules

But in vr

I assume there is a industry for characters and materials already,which is evolving and getting better

So i focus on how the personalities in conjunction with characters are assembled

Like ai is great,but it also needs to be able to trade and level

Like ill work on how the underlying structure for generation works

Like minecrafts seeding

I feel like thats quite powerful , and i can then commect that to whichever assets are currently available

Maybe i look for which math does it in nature and see which paradigms i can change and modify

Like i like stories ,but i love randomly generating things,just bc of the complexity you can get with a really simple setup

Like relativeley simple,but like you not painting mountains every tme~


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