Certainly! Implementing a trading and negotiation system based on past experiences adds depth to your game's economy and character interactions. Below, I'll outline a basic example of how you can achieve this in Godot using GDScript.
### Step 1: Define Item Class
First, let's create a class to represent items that can be traded. Each item will have properties such as name, value, and type.
```gdscript
# Item.gd
extends Resource
enum ItemType { WEAPON, ARMOR, CONSUMABLE }
class_name Item
var name : String
var value : int
var type : ItemType
func _init(name: String, value: int, type: ItemType):
self.name = name
self.value = value
self.type = type
```
### Step 2: Implement Trading and Negotiation
Next, let's create a system for characters to trade items with each other and negotiate prices based on past experiences.
```gdscript
# Character.gd
extends Node
var inventory = []
var currency = 0
# Trading function
func trade(other_character: Node, offered_items: Array, requested_items: Array):
# Calculate total value of offered and requested items
var offered_value = calculate_items_value(offered_items)
var requested_value = calculate_items_value(requested_items)
# Check if the trade is fair based on past experiences
var fair_trade = negotiate_trade(other_character, offered_value, requested_value)
if fair_trade:
# Transfer items and currency
transfer_items(other_character, offered_items, requested_items)
transfer_currency(other_character, requested_value - offered_value)
other_character.transfer_currency(self, offered_value - requested_value)
else:
# Negotiation failed
print("Negotiation failed!")
# Calculate total value of items
func calculate_items_value(items: Array) -> int:
var total_value = 0
for item in items:
total_value += item.value
return total_value
# Negotiate trade based on past experiences
func negotiate_trade(other_character: Node, offered_value: int, requested_value: int) -> bool:
# Example: Perform negotiation based on relationship level between characters
var relationship_level = 0
if relationship_level >= 0: # Good relationship
return true
else: # Poor relationship
return offered_value >= requested_value * 0.9 # Accept if offered value is at least 90% of requested value
# Transfer items between characters
func transfer_items(other_character: Node, offered_items: Array, requested_items: Array):
# Remove offered items from self's inventory and add them to other_character's inventory
for item in offered_items:
if inventory.has(item):
inventory.erase(item)
other_character.inventory.append(item)
# Remove requested items from other_character's inventory and add them to self's inventory
for item in requested_items:
if other_character.inventory.has(item):
other_character.inventory.erase(item)
inventory.append(item)
# Transfer currency between characters
func transfer_currency(other_character: Node, amount: int):
if currency >= amount:
currency -= amount
other_character.currency += amount
```
### Step 3: Use Trading System
Now, you can use the trading system in your game environment. For example, you can call the `trade` function when characters interact with each other and attempt to trade items.
```gdscript
# Environment.gd
extends Node
func _ready():
# Example: Character interactions
var character1 = $Character1
var character2 = $Character2
var offered_items = [Item.new("Sword", 50, ItemType.WEAPON)]
var requested_items = [Item.new("Shield", 40, ItemType.ARMOR)]
character1.trade(character2, offered_items, requested_items)
```
By implementing these steps, you create a trading and negotiation system where characters can exchange items and negotiate prices based on their past experiences and relationship levels. Adjust the specifics to match your game's mechanics and design.
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